![]() You also can reach this menu via the console, at typing in /showmenu kick/ban To find this menu at mavigating in the menus, you need to uncomment first the line 27 of this file. The answer is in the file menus_multiplayer.cfg RE: 2.7/2.6.3 - Victor - Waleed Wrote:aaammm, no i don't think so. Any question or problems just reply back and we will discuss it. Only add this category in the editing menu, so when people select a editing command, than the text will appear in the bottom chat. I would all the editing commands to appear in this category. Make other commands also appear in the "Commands" category. Also make other commands appear in the chat at the bottom of the screen, when players select a command. Example: people can go Esc > Commands > kick (and now there should be the "/kick" text in the chat. In this category have all the commands list which people can use. Make a new category in the Esc menu (not in the main menu) called "Commands". It will be great if you can make a new/separate menu for addming things like map models, custome textures and even for commands. It will be great if you can add some things in the Map editor. And again I'm not good at creating this kind of content so I won't be able to help much with this. I can talk to rXn about having a uploads from the manager though I think with the mod manager we wouldn't need direct integration in the game, just into the manager. We are also working on a mod manager that will launch the game, keep it updated and stuff like that. I believe we have something like that(hopefully asmanel remembers it and comes and posts here). ![]() If you have specific things to change about the map editor I could work on that. Unfortunately I'm not adept at making maps or models. Hope you like my suggestion and if possible than please add them to next ACR version. Examples: players skins, new map models and may even customize the engine to help editors give more features. Thirdly if you make a platform like ac-akimbo than add the servers/website to pcksources.cfg in the next ACR version, so map editors can upload and download files and the textures can automatically be downloaded to the map.įourthly please make and give resources which ACR players could use to customize their ACR. Example: ac-akimbo provides a platform for AC, on which players can post and download lots of different things. Second thing would be to create a platform for players to go and download different skins, maps and map models. I am a AC player and I still play AC but some major features like different maps and better map editor in ACR can make a big difference. Hey guys and ruler501 I had few suggestion that I would find great to have in ACR. Is there any specific features/bug fixes people want the most? Please respond here with requests(to anyone). I have some time in between jobs to work on this now. Fix issue with stuff beyond far end of fog.Restore "Bot control" and "kick/ban" in multiplayer menu. ![]() Add sanity check for maprot mode/mutator.Delete grenades and knives when the arena round starts.DPI issue fix (with dpiAware in manifest.xml).AI Improvements (bots try to capture the enemy flag in CTF).Fix major server crash when reconnecting.Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube).New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d).Server owners can set bot limit, which increased to 64 by default.Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15).Still show older/newer/modded servers in serverbrowser.Increased time for recent scopes (from 300ms to 750ms).Typing indicator but done more efficiently.More UI options: /spectatebots, /waypointsize, /nametagfade.H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary).Hide shotlines in hardcore, and hide local shotlines in classic.Player nametags (visible teammates and current target) and grenade timers (vision perk).HUD waypoints with "world to screen" functions.3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks).New void mutator: different rendering effects.New overload mode: destroy the enemy base.
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